![]() By the end of an average race, the track looks like a hurricane has gone through. ![]() Not only is this a great thing from the perspective of immersion, it transforms the racetrack from a strip of dirt and tarmac into a chaotic physical battlefield. ![]() What's more, every object in the environment is imbued with advanced physics properties, from fences and tyre barriers, right through to buildings and heavy machinery. And in a hilarious (if slightly disturbing) twist, your driver even gets hurled through the windshield onto the road given enough encouragement. Bonnets crumple and fly off, wheels distort, exhaust systems drag on the ground. The damage model is among the best in the business, enabling your car to twist, warp, smash and disintegrate in magnificent fashion. FlatOut is about to join those ranks, perhaps not with the same bang as a Half-Life 2, but with a definite and satisfying crunch of twisted metal.īased loosely on the world of amateur stock-car racing, FlatOut is a straightforward racer with the one advantage of having fantastic physics. All the most exciting games of the moment -Half-Life 2 on PC, Burnout 3 and Psi-Ops on console - are those that apply physics in interesting ways, creating worlds full of exaggerated kinesis and explosive cause-and-effect. ![]() They've taken their sweet time about it, but games developers are finally waking up to the potential of physics engines in games.
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